Team Fortress 2 - Wikipedia, the free encyclopedia. Team Fortress 2. The box art for the standalone PC version of Team Fortress 2. Developer(s)Valve Corporation. Publisher(s)Valve Corporation.
Team Fortress 2 Unlockable Weapon Ideas. Update: This post was written in May 2008, when only the Medic had new weapons. Since then, some weapons have been added that. Sometimes it can feel difficult to successfully play the online multiple player video game because there are more virtual trading servers than suitable. Like its predecessors, Team Fortress 2 is focused around two opposing teams competing for a combat-based principal objective. [10] In the game's fiction, the teams.
In keeping with their tradition of support Valve has released Updates to both TF2 and the Source Engine ranging from new items for TF2 to a universal addition of. Look at The Hidden for Team Fortress 2. Saxton Hale-esque spy stabbing custom video gaming. Server I was on: 206.212.61.22:27017 ----- ----- Add me on. TF Team. For general feedback about the game. Steam Support. Visit the support site for any issues you may be having with the game or Steam.
Distributor(s)Electronic Arts(retail)Designer(s)John Cook. Robin Walker. Composer(s)Mike Morasky. Engine. Source. Platform(s)Microsoft Windows. Xbox 3. 60. Play.
Station 3. OS XLinux. Release date(s)Microsoft Windows, Xbox 3.
The Orange Box)[1]JP October 9, 2. NA October 1. 0, 2. EU October 1. 8, 2. Play. Station 3[2]NA December 1. EU November 2. 3, 2.
AUS November 2. 2, 2. OS XLinux. Genre(s)First- person shooter. Mode(s)Single- player, multiplayer. Team Fortress 2 is a team- based first- person shootermultiplayervideo game developed and published by Valve Corporation. It is the sequel to the 1. Team Fortress for Quake and its 1.
It was released as part of the video game compilation. The Orange Box on October 1. Windows and the Xbox 3. A Play. Station 3 version followed on December 1. On April 8, 2. 00. Windows. The game was updated to support OS X on June 1. Linux on February 1.
It is distributed online through Valve's download retailer Steam; retail distribution was handled by Electronic Arts. In Team Fortress 2, players join one of two teams comprising nine character classes, battling in a variety of game modes including capture the flag and king of the hill. The development is led by John Cook and Robin Walker, creators of the original Team Fortress. Announced in 1. 99. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News '​ annual vaporware list among other ignominies.[4] The finished Team Fortress 2 has cartoon- like visuals influenced by the art of J.
C. Leyendecker, Dean Cornwell and Norman Rockwell[5] and is powered by Valve's Source engine. Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer- only game.[6][7][8][9] Valve continues to release new content, including maps, items and game modes. On June 2. 3, 2. 01. A 'drop system' was also added and refined in this update, allowing free- to- play users to still receive game equipment by use of a random number generator.
Gameplay. Team Fortress 2 in play; a group of RED players attack a BLU base on the map "Well"Like its predecessors, Team Fortress 2 is focused around two opposing teams competing for a combat- based principal objective.[1. In the game's fiction, the teams are composed of mercenaries hired by two feuding brothers to protect the company assets belonging to one brother while trying to destroy those of the other; the teams are thus represented by the names of these companies: Reliable Excavation & Demolition (RED) and Builders League United (BLU).
Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon.[1. The game was released with six official maps, although 4. In addition, a number of community assembled maps have been released.
When players join a level for the first time, an introductory video shows how to complete its objectives. During matches, "The Administrator",[1. Ellen Mc. Lain, announces various game events over loudspeakers.[1. The player limit is 1. Xbox 3. 60 and Play. Station 3.[1. 7] On the PC, in 2.
Valve updated Team Fortress 2 to include a server variable that allows up to 3. Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players. They include: time spent playing as each class, most points obtained, and the most captures or objectives achieved in a single life.
Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round.[1. Team Fortress 2 also features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time.
New sets of class- specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. This unlockable system has since been expanded into a random- chance system, where the player can also obtain the items simply by playing the game.[1. Game modes. The objective of the game is defined by the game mode in use. In Capture the Flag maps, the objective for both teams is to obtain a briefcase of intelligence from the enemy team's base and return it to their own base while preventing the opposing team from doing the same. The player carrying the intelligence can be killed to drop the briefcase, or the player can willingly drop it; in either case this starts a two- minute timer. If the intelligence is not collected by another player on the opposing team before that timer expires, it is returned to its home base.
A team can only score by delivering the enemy's intelligence to their base. A match lasts until one team scores a set number of points or time runs out.[2. A variant of Capture the Flag, called Special Delivery, has teams vying over a single suitcase in an attempt to deliver to the end target.
Once the intelligence is picked up by one team, only members of that team can carry it until either it successfully delivered, or the drop timer expires and it is returned to its original spawn point. Control Point modes are more varied in their objectives, but share the common aim of capturing a particular point on the map by having one or more team members stay on the point without the presence of the opposing team for a short period of time.[2. In standard control point maps, each team already controls an equal number of points, with one additional point left unclaimed; teams can only attempt to capture points that are nearest to those points they already control.
Each team attempts to progressively capture all the control points to win the round. In attack/defend- style maps, the RED team already controls all the points on the map, and must hold these points from being captured by the opposing team (BLU Team) for a length of time. Territorial control is a more complex version of Control Point, in which each map is divided into a number of closed sections, held between the two teams. Each round has one team attempting to seize control of the opposing team's capture point for that section in a fixed amount of time. Once a team holds all but the enemy's home base point, they then attempt to capture the enemy base point while the enemy defends for a fixed amount of time.[2. The only official map made by Valve for Territorial Control is called Hydro, presumably because of its complex design.[citation needed]King of the Hill features a single control point in the center of the map, with teams attempting to gain control over it.
The control point is locked for a set amount of time after the round start. Once the point is unlocked, either team can capture it. Capturing the control point starts the team's clock counting down. The clock that is currently counting down will only stop if the other team captures the point, the clock reaches 0: 0.
Halloween boss spawning during the Halloween event. Teams win the round when their clock reaches 0: 0. If the other team is capturing the point, the round will not end until the point's capture progress resets to 0.[2. Payload maps feature a length of track atop which sits a bomb mounted on a cart.
This mode have two variants; Payload and Payload Race. In normal Payload maps, one team must escort the cart through a series of checkpoints in a limited amount of time to reach a final target that the other team defends. The cart moves when one or more players of the team are near it without enemies nearby; during this, the cart heals and provides ammo to those close by. If no one is by the cart, it may move backwards towards the last checkpoint, or roll off uphill sections of the track.[2. In Payload Race, both teams race to deliver a bomb- cart to a final target; there are no checkpoints and unmanned carts will not move in reverse, but still require team members nearby to fully complete uphill sections.[2. Both types of Payload maps can come in single- round or multiple- round maps.
In standard payload, further rounds will only be played if BLU wins. In Payload Race, all rounds will be played regardless of which team wins, but the winner of previous rounds starts with their cart farther up the track.
Arena is a team deathmatch mode, typically occurring smaller environments featuring a single control point. In each round, players do not respawn on death; a team wins the round by capturing the control point or eliminating all of the other team members.[2.
Mann vs. Machine (shortened to Mv. M) is a six player co- operative mode where the mercenaries are defending a structure against increasingly difficult waves of robots. Players have the ability to buy upgrades and improvements between rounds using in- game money earned during previous waves.[2. A "Mann Up" version is available by purchasing tickets with real money to participate in larger events on official servers with the opportunity to win unique cosmetic items after successfully completing a Tour of Duty.[2. Mannpower is a modified version of capture the flag in which teams must capture the enemy's briefcase of intelligence a set number of times while preventing the enemy from doing the same. The game mode is characterized by its usage of grappling hooks and twelve unique power- ups. Player Destruction is a game mode that focuses on teams collecting items (bottles of beer) by killing enemy players, and then entering a specific area (jumping into a UFO tractor beam) in order to add them to their team's score.
Team Fortress 2. Engineer. After removing a Sapper from a sentry, there is now a 0. Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine. The Jag Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
Rescue Ranger. Healing per bolt reduced from 7. Team Fortress 2 Update Released. December 7, 2. 01. TF2 Team. An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a dedicated server crash related to dropped weapons and the jack in PASS Time mode. Updated the localization files.
Team Fortress 2 Update Released. December 4, 2. 01. TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the Arkham Knight workshop contest winners and runners- up to the Mann Co. Store. Added the Workshop Wonderland 2.
Updated the models/materials for The Ward and made it paintable. Team Fortress 2 Update Released. December 2, 2. 01. TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.
The major changes include: Updated the Steam Controller config so +attack. Medic shield. Fixed not being able to run a dedicated server and connect to it as a client on the same machine.
Fixed Killstreak icon alignment in the target. ID panel when using cl_hud_minmode. Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen. Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals.
If you want a full config, use 'host_writeconfig full'. Mannpower update. Supernova. Reduced charge up time. Increased the amount that damage contributes to charge.
Fixed a bug where outline effect showed on invisible Spies. Fixed a bug where crit melee attacks were multiplying on top of a base damage increase.
Crit melee attacks now do the same damage. Demomen equipped with shields are now excluded from the across the board 3. Added highlight effects to active revenge powerups. Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it.
Team Fortress 2 Update Released. November 2. 5, 2. TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added Jingle Jam 2. Fixed a client crash when playing some maps with low quality models. Fixed the B'aaarrgh- n- Britches hiding the hat bodygroup.
Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode. Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan. Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded. Updated the Sheriff's Stetson and The Bone Dome to include new paint styles. Updated the model/material for The Au Courant Assassin. Updated pl_upward.
Fixed a teleporter- trap exploit inside the tunnel after the first control point. Updated PASS Time mode. Each class now has slightly different throwing power and arc. During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec). All available enemy goals will show a reticle on the HUD while carrying the jack. Added max pass range parameter to passtime_logic.
Jack won't automatically respawn unless it's been picked up at least once. New map: pass_pinewood. Team Fortress 2 Update Released. November 1. 8, 2.
TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug where non- Steam controllers could fail to initialize. Team Fortress 2 Update Released. November 1. 7, 2.
TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added beta support for Steam Controllers. Use the Steam Big Picture interface to select and configure your preferred controller mapping. Controls operate in one of four modes, automatically selected by the game as needed.
You can customize the controller layout for each one independently to suit your taste, or just use the defaults.“In- Game” operates during regular gameplay. Use the left stick to move, and the right trackpad plus gyro to look around. Menus” turns the right trackpad into a virtual mouse pointer for use in navigating menus (use the triggers to mouse click). In- Game During Popup” covers popup menus that occur during gameplay, like Spy’s Disguise Kit, Engineer’s Build PDA, and the Taunt menu.
Spectator” is active while spectating and before respawn. Team Fortress 2 Update Released. November 1. 3, 2. TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.
The major changes include: Fixed a client crash on startup for players using Direct. X 8. Team Fortress 2 Update Released. November 1. 3, 2.
TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.
The major changes include: Improved map load times for players on Windows (DX9), Mac and Linux. Fixed random client crashes affecting some players with cosmetics. Fixed random crashes on Mac, Linux and Windows XP that could affect users during map load and during play. Fixed a bug with some ambient_generic entities failing to play their sounds. Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine. Fixed not being able to 'inspect' the World Traveler hat. Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and The Toy Soldier.
Added Asiafortress Season 8 medals. Mannpower update. Updated health kits to give players the normal amount even if their powerup increases max health. Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the minigun in this regard. Fixed a missing material for ctf_hellfire.
Team Fortress 2 Update Released. November 1. 1, 2. TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.
The major changes include: Extended the Halloween 2. November 1. 2. Team Fortress 2 Update Released. November 9, 2. 01. TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug that did not prevent crits while using items like the Battalion's Backup.
Fixed a server crash related to Mannpower mode. Fixed Halloween spell effects not cycling the colors. Fixed The Bearded Bombardier not displaying the smoke effect. The Invasion community event has ended. Updated the materials/model for the Carouser's Capotain. Team Fortress 2 Update Released.
November 6, 2. 01. TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the GA'lloween 2. Fixed players sometimes not being able to select a team and spawn on Helltower. Fixed two of the Gorge Event Merasmission's objectives not working properly.
Updated the truce during boss fights to prevent airblasting enemy players and projectiles. Updated the Invasion event to run through the weekend. Updated the equip_region for the Supernatural Stalker. Mannpower Update. Updated ctf_hellfire – nobuilds added, final detail pass. Spies disguised as the enemy can now pick up enemy colored powerups. Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords.
Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon). Fixed a client crash when switching away from the grappling hook. Updated cp_powerhouse.
Teleport blockers near spawn entrances. Fixed prop collisions on some models. Updated pl_millstone_event. Fixed door near final pit so players no longer get stuck in it. Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared. Fixed odd cable appearing sometimes in the ground near BLU spawn.
Fixed being able to shoot spells into BLU spawn during setup time. Fixed Monoculus dropping down into a pit in rare cases.